Super-Gamification Trend Series: Is Trading Card RWA a Good Business?
This article explores the seemingly “on-chain” appearance of the TCG (Trading Card Game) RWA market, revealing its true growth engine—“Hypergamblification.”
Original Author: Bonna
TLDR: Everything can be wrapped in a shell of "entertainment + financialization," where gambling is no longer an accessory but becomes the core of emotional consumption. This provides a new narrative for IP/NFT: value does not necessarily have to extend into financial markets like lending or derivatives, but can directly build independent and sustainable consumption scenarios through "entertainment + finance." The gamified experience of financialization/gamblification can itself be the end goal. —This logic has already been validated by Pop Mart, and is now being verified again in card blind boxes, and will be replayed in more scenarios in the future.
Recently, the on-chain trading market for cards has seen a surge in popularity, revenue, and market cap.

1. The TCG Secondary Market Was Standardized in the Internet Era
1) Grading: Provides authentication and condition assessment, and assigns a grade.
Unlike authentication in the second-hand luxury or vintage market—which is more about "sellable/not sellable + general condition" and serves as a price reference, with obvious price arbitrage across regions—TCG grading is almost an absolute price anchor, with clear price ladders between grades.
- @PSAcard The world's largest grading agency
- @beckettcollect Known for a more detailed grading system
- @CGCCards Started with comic book grading, fast and cheap
2) Vault: Provides card storage to avoid risks from cross-border shipping.
- @FanaticsCollect Owns an auction house, has high-end card inventory
- @GoldinCo Under PSA, high-end card auctions + vault
- @eBay Integrates trading and vaulting, highest coverage
3) Marketplaces: The main venues for price discovery and liquidity aggregation for cards.
- @eBay The world's largest, with massive transaction data
- @TCGplayer North America, aggregates offline store inventory
- @CardmarketMagic Europe's largest card market
- @GoldinCo PSA's high-end card auction venue
- @FanaticsCollect High-end collectible auctions and direct sales
4) Supporting Services (Data, Insurance, Logistics): Supporting links and infrastructure for trading services.
- Data platforms: PokémonPrice, eBay, etc.
- Insurance: Collectors Insurance Service, etc.
- Logistics: FedEx, DHL, etc.
2. The Real Growth Driver for TCG RWA: Blind Boxes

- @Courtyard_io Closer to "on-chain unboxing," digitizes physical card packs, and users open the pack and get results immediately after purchase;
- @Collector_Crypt , @Phygitals , @TCG_Emporium directly introduce the Japanese gashapon/vending machine mechanism, where users "insert coins" to randomly draw cards.
3. Opportunities Amid Cultural Differences and Regulatory Gaps

- Japan is completely different. Lucky bags and gashapon culture are deeply ingrained and have become part of the entertainment industry, with local online blind box card-drawing platforms like Clove, and card-drawing gameplay is almost second nature to users.
- China previously had KAYOU, then Pop Mart, and Xianyu dominates the second-hand circulation market. This type of gameplay is often classified as a consumer product rather than a financial product. Searching for "card unboxing" on Douyin yields a plethora of live unboxing streams running 24/7. Some even offer "betting pack" modes (e.g., open several packs in a row, guaranteeing at least one premium card), and some streamers provide a resale option. Under the continuous hype and atmosphere created by attractive streamers, there are countless people spending lavishly just to win a rare card.

4. Hypergamblification Has Become a Trend What TCG RWA is essentially doing is using financialization to help the traditional card market with distribution and user acquisition.
IP Companies: Greatly enhance the profitability of native crypto IPs.
NFT Infrastructure: Massive on-chain issuance will directly drive demand for upstream NFT protocols and tools.
Gamblification Tech Stack
Disclaimer: The content of this article solely reflects the author's opinion and does not represent the platform in any capacity. This article is not intended to serve as a reference for making investment decisions.
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